![]() ![]() One specific example is Camps, locations where enemies can be cleared that will turn into outposts with NPCs and a waypoint. Barriga mentions that players will be able to diverge from the story to do open-world activities including crafting, events, side-quests, and even world PvP. The test also allows Blizzard to see how Diablo 4's open-world structure worked. RELATED: Diablo 4 Confirms Couch Co-op Improvements and Cannibal Enemies Diablo 4 will also bring the player closer to the story with real-time cutscenes for big events, where the player's character is featured in their full custom armor. Some conversations will also remain from the isometric perspective, but will have a variety of animations for character models to act out. With regards to storytelling, he says Diablo 4 has a new feature called conversations, which include close-up camera shots of characters talking, like in Mass Effect. In the report, Barriga breaks down certain aspects of Diablo 4 that mark changes for the franchise. While Game Director Luis Barriga acknowledges that the game still has a long way to go, he says that "even at these early stages, Diablo 4 is very fun to play." Thursday afternoon, Blizzard dropped its quarterly report for Diablo 4's ongoing development, focusing on a recent internal test for a pre-alpha version of Diablo 4. ![]()
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